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In the first quarter of 2024, the top 5 Roguelike games on the iOS platform in the United States showed varied performance metrics in terms of downloads, revenue, and active users. Here's a detailed look at each game's performance based on Sensor Tower data.
Epic War: Collect Balls from Genesis Network saw a significant increase in weekly revenue, starting at around $13.4K in the first week of January and peaking at approximately $135.3K by the end of March. Weekly downloads for the game fluctuated, reaching a high of 106.9K in the second week of January and then stabilizing around 24.2K towards the end of the quarter. Active users also grew steadily, from 31.9K in early January to a robust 202.6K by late March.
Hero Wars: Alliance by Nexters Global LTD maintained strong weekly revenue, with the highest figure being about $760.9K in the last week of March. Downloads showed a declining trend, starting at 84.5K in early January and dropping to 23K by the end of March. Active users exhibited a slight downward trend, beginning at 122.5K and ending the quarter at 86.2K.
Titan War: spin&kill from BINGCHUAN NETWORK (HONG KONG) COMPANY LIMITED demonstrated consistent revenue generation, with weekly figures hovering around $70.9K to $95.4K. Downloads experienced a significant spike to 124.5K in the fourth week of January, followed by a sharp decline, stabilizing around 10.5K towards the end of March. Active users remained relatively stable, starting at 126K and ending at 234.1K.
Legend of Mushroom by Joy Net Games, which was released in early March 2024, quickly gained traction. The game achieved a peak weekly revenue of $826.9K in the second week of March. Downloads began strong at 204.2K in the first week and settled at around 29.9K by the end of the month. Active users showed a declining trend from 192.1K initially to 69.8K by the end of March.
Top Heroes from River Game HK Limited, also released in early 2024, saw its highest weekly revenue of approximately $310K in the last week of March. Downloads were highest at 46.1K in the first week of February and then varied, ending at 21.5K in the final week of March. Active users increased from 18.1K at the end of January to 48K by the end of March.
For more detailed insights and trends, visit Sensor Tower.