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In the first quarter of 2024, the slime gaming category has seen varying performances on the iOS platform in Australia. Sensor Tower's latest data gives us a snapshot of how the top 5 slime games have fared during this period.
World of Slime Simulator Games by Solid Apps INC witnessed a downward trend in downloads, starting the quarter with 146K and descending to 55K by the end of March. Revenue also dipped from $295K in the first week to $58K in the final week, while weekly active users decreased from 273K to 138K.
Meanwhile, Fluid Simulation managed to maintain a relatively stable download count, beginning at 259K and peaking at 304K by the quarter's end. Revenue saw a fluctuating pattern, starting strong at $135K but dropping to as low as $5K mid-quarter before picking back up to $41K. Active users remained robust, starting at 592K and peaking at 667K.
Cider Software LLC's Virtual Slime showed a strong start in downloads with 307K in the first week, but experienced a decrease to 92K by the close of Q1. There were no recorded revenues after mid-February, shifting the focus to user engagement, which also saw a decline from 504K to 272K active users.
Goo: Slime simulator, ASMR had no new downloads throughout the quarter, but maintained a base of active users starting at 209K and descending to 123K. Revenue for the app presented a downward trend, from $182K at the beginning of January to $25K by the end of March.
Lastly, the new entrant Bruno - My Super Slime Pet by Dramaton LTD showed promising growth in downloads, from 1.64M to 650K, though it experienced a dip midway through the quarter. Active users reflected a similar pattern, peaking at 3.83M before settling at 2.76M. Revenue data was sparse, with the app generating revenue only in the latter half of the quarter, reaching $64K in the last week.
For more comprehensive insights on app performance and trends, Sensor Tower offers detailed analytics and expert analysis.