We’ve acquired Video Game Insights (VGI)!
Slime games have continued to capture the hearts of mobile users in Latin America, with top titles showing significant engagement on the iOS platform during the first quarter of 2024. Sensor Tower provides a closer look into the performance of these gooey entertainers.
Super Slime - Black Hole Game, published by Supercent, Inc., showed a promising start with downloads peaking at 23K and weekly active users reaching 39K in early February. Although the app started generating revenue in mid-January, it was not until March that it saw a notable increase, hitting 110 USD in the first week.
Dramaton LTD's Bruno - My Super Slime Pet maintained a steady flow of revenue throughout the quarter, with a peak of 254 USD in early February. The game's downloads saw a slight decline from 5K to 1K, while weekly active users remained fairly stable, ending the quarter at 17K.
Solid Apps INC's World of Slime Simulator Games stood out with consistent revenue performance, ending the quarter on a high note with 1.8K USD in the last week of March. Downloads, however, showed a downward trend from 904 to 412, with active users dipping to 658 by the end of March.
Pavel Dobryakov's Fluid Simulation saw a diverse quarter with revenue spiking to 316 USD in early March followed by a dip and then a jump to 291 USD by the quarter's end. Downloads and active users fluctuated, with the final week recording 71 downloads and 305 active users.
Lastly, Makeup Slime Game! Relaxation experienced a modest quarter in terms of engagement, with downloads hovering around the low hundreds and active users peaking at 696 in the first week. Since the game did not generate revenue, the focus remained on its downloads and active users.
For more detailed insights and data, Sensor Tower's platform is the go-to source for understanding app performance and trends.