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In the first quarter of 2024, sniper game enthusiasts on iOS in the United States have shown varying levels of engagement with the top sniper games available. Data from Sensor Tower provides insights into the performance of these games in terms of downloads and weekly active users.
Starting with Camo Sniper, despite generating no revenue, it saw a fluctuating download trend, starting at 51K in the first week of January and peaking at 58K in mid-February. Weekly active users started at 371K and saw a high of 402K mid-quarter.
For Sniper 3D: Gun Shooting Games, revenue started at $75K in the new year and fluctuated, reaching highs of $88K. Downloads began at 47K, with a general decreasing trend to 30K by the end of March. Active users saw a peak of 237K in early January, with a dip to 186K later in the quarter.
Another game by SUPERSONIC STUDIOS LTD, Giant Wanted, had no revenue but downloads that ranged from 11K to 16K, showing a decrease towards the end of the quarter. Its weekly active users followed a similar downward trend from 30K to 19K.
Sniper Strike: Shooting Games from Mobile Gaming Studios had modest revenue, starting at $11K and spiking to $27K in the last week of March. Downloads saw a slight decline from 9K to 7K, while active users hovered around 14K to 15K.
Lastly, K-Sniper Survival Challenge by HOMA GAMES, also with zero revenue, experienced a download count that varied greatly, starting at 11K, dipping to under 1K in mid-January, and then climbing back to 4K by the quarter's end. Weekly active users decreased from 89K at the beginning of January to 74K by the end of March.
For more detailed insights and data, Sensor Tower's platform offers an in-depth look at the app performance metrics.