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In Q1 2024, the Card Battler genre continued to engage users on the unified platform across the United States. Here's how the top five apps fared during this period, with insights from Sensor Tower.
Developed by Nuverse, MARVEL SNAP started the quarter with revenues of over $1.2M, which saw a downtrend to approximately $717K by the end of March. Downloads kicked off at around 29K and showed a slight decline, settling at nearly 17K in the final week. Weekly active users decreased from 477K to 357K.
Wizards of the Coast's title generated a revenue that fluctuated, beginning at $281K and peaking at over $518K in early February, before ending the quarter at about $309K. Downloads saw a steady decrease from 23K to 16K, while active users dipped slightly from 134K to 118K.
2K's WWE SuperCard - Battle Cards saw its revenue peak at $323K in the second week of January, followed by a mix of ups and downs, and finally reaching nearly $294K in the last week. Downloads remained in the lower thousands, with a notable increase to 6K in mid-March. Active users remained fairly stable, starting at 79K and ending at 77K.
The Topps Company, Inc. saw its revenue hit a high of $287K in the third week of January, followed by a general downward trend, closing the quarter at $268K. The app's downloads had a high point of around 2K in late January, with a slight rise to over 1.6K by March end. Active users saw an overall increase from 17K to nearly 18K.
KONAMI's Yu-Gi-Oh! Duel Links revenue showed variability, with a notable spike to over $326K at the end of January, dipping to $151K in early March, and rebounding to about $308K by the quarter's conclusion. Downloads saw a peak of around 9.5K in late February, while active users had a relatively stable quarter, starting at 188K and ending at 227K.
These figures indicate continued interest and engagement in the Card Battler genre. For more detailed insights and analysis, Sensor Tower's platform is the go-to resource for app performance metrics.