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In Q1 2024, the top 5 gacha games in Latin America showcased diverse performance trends across downloads, revenue, and active users. Here’s a detailed look at how each game fared during this period, based on Sensor Tower data.
Throughout the quarter, weekly revenue for this game fluctuated, peaking at around $124K in mid-February. Downloads saw a notable spike in mid-January with 676K, followed by a decline towards the end of the quarter, ending with approximately 444K. Active users exhibited a downward trend from 7.9M at the start to 7.1M by the end of March.
This game experienced remarkable growth in weekly revenue, starting at $47K and reaching $255K by the end of March. Downloads also showed a dynamic trajectory, with a peak of 385K in late January and a low of 178K in the final week of March. Active users steadily increased from 393K at the beginning to nearly 2M by the end of the quarter.
The game's weekly revenue remained relatively stable, hovering around $14K to $22K. Downloads peaked at 371K in early March. Active users saw a steady rise, reaching a high of 965K in early March before slightly declining to 873K by the end of the month.
Revenue for this game remained modest, with figures around $4K to $8K. Downloads peaked twice, first at 295K in late January and then at 303K in early March. Active users showed a slight decline from around 631K at the start to 531K by the end of the quarter.
Despite being released in late February, the game quickly gained traction with an initial download spike of 1.5M. Revenue also saw impressive growth, starting at $168K and reaching $217K by late March. Active users, however, showed a decreasing trend from 1.3M to nearly 200K over the same period.
For more detailed insights into these trends and other app performance metrics, visit Sensor Tower.