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In the first quarter of 2024, the top 5 io games in Denmark demonstrated varied performance in terms of downloads, revenue, and active users. Here's a closer look at their trends:
Paper.io 2 saw notable fluctuations in its weekly revenue, starting the quarter at around $182 and experiencing a dip to $16 in early February. However, it rebounded significantly, peaking at $218 in mid-March. Weekly downloads exhibited an upward trend in February, reaching 1.98K during the week of February 19. Active users showed a decline from 7.6K at the beginning of January to 5.4K by mid-March, before rising to 6.1K by the end of the quarter.
Snake Clash! experienced steady weekly revenue, starting at $111 and reaching $182 by the end of March. Weekly downloads increased significantly, peaking at 4.1K in the final week of March. Active users showed a consistent upward trend, starting at 8.9K in January and reaching 11.3K by the end of the quarter.
Agar.io maintained a relatively stable weekly revenue, with minor fluctuations around the $100 mark, peaking at $199 in the last week of March. Weekly downloads hovered around 200-300, with a slight peak at 325 in mid-February. Active users remained steady throughout the quarter, averaging around 800-900.
Snake Rivals - io Snakes Games showed a varied revenue trend, starting at $69 and peaking at $152 in mid-March. Weekly downloads remained low but saw a slight increase, with a peak of 114 in the last week of March. Active users demonstrated a decline from 541 in mid-January to 300 by the end of the quarter.
Mitos.is: The Game had low but increasing weekly revenue, starting at $23 and peaking at $169 in the last week of March. Downloads were minimal but saw a slight uptick, with a peak of 33 in mid-March. Active users were also low but increased to 34 in mid-March before slightly declining to 30 by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.