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In Q1 2024, the top military games in Israel on a unified platform showed diverse performance trends across weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a detailed look into the market dynamics of these popular titles.
Call of Duty: Mobile Season 8 from Activision Publishing, Inc. saw a peak in weekly revenue of approximately $136K during the first week of January, followed by a gradual decline to around $45K by March. Weekly downloads started at 5.2K and experienced a downward trend, ending the quarter at around 2.9K. The game maintained a relatively stable number of weekly active users, fluctuating slightly from 51.5K at the beginning of January to 47.5K by the end of March.
Call of Duty®: Warzone™ Mobile, also by Activision Publishing, Inc., launched in late March and recorded a significant debut with 31K downloads and $6.4K in revenue in its initial week. The following week saw downloads drop to 8.5K and revenue slightly decreased to $6K. Active users mirrored this trend, starting at 28.4K and then declining to 20.3K.
Critical Strike CS: Online FPS from VERTIGO GAMES had a varied performance in weekly revenue, peaking at around $5.8K in early February before dipping to $1.4K in mid-March and then rebounding to $4.7K by the end of the quarter. Weekly downloads remained relatively steady, averaging around 2.1K. Active users saw a steady decline from 22.3K in early January to about 16.2K by the end of March.
Critical Counter: Team Shooter by FIRE GAME showed minimal revenue figures, peaking at $40 in the first week of January and fluctuating between $0 and $25 for the rest of the quarter. Weekly downloads started at 3.2K and gradually declined to 1.6K. Active users decreased from 14.4K at the beginning of January to 11.9K by the end of March.
Modern Strike Online: War Game from Azur Interactive Games Limited had stable weekly revenue, averaging around $2K with minor fluctuations. Weekly downloads started at 2.9K and saw a gradual decline, ending at 1.2K by the end of the quarter. The game’s active users decreased from 6.4K to around 3.3K over the same period.
For more detailed insights and data, visit Sensor Tower.