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The slime gaming category has seen varied performance across its leading titles in the UK during the first quarter of 2024. Here's an insight into how these gooey entertainers have fared, data courtesy of Sensor Tower.
World of Slime Simulator Games experienced a fluctuating revenue trend, peaking at $273K in late February and hitting a low of $63K in the same month. Downloads remained relatively steady, averaging around 100K per week, while weekly active users saw a slight decline from 396K to 286K over the quarter.
Super Slime - Black Hole Game showed a robust presence with weekly revenue reaching up to $266K in early February. Downloads were impressive, especially in mid-February, where they soared to over 23K. Active users peaked at 101K towards the end of March, indicating a strong engagement with the game.
Bruno - My Super Slime Pet maintained a moderate revenue stream with a notable spike to $115K in mid-March. The game's downloads saw a high of over 10K in late January, and weekly active users steadily increased, ending the quarter at nearly 50K.
Goo: Slime simulator, ASMR had an interesting quarter with no downloads recorded, but a surprising revenue jump to $191K in late February. Unfortunately, no data on active users was available, leaving us curious about the user base's engagement levels.
Lastly, Fluid Simulation saw no revenue for the first week of January but peaked at $104K in mid-March. Downloads remained below 800 per week, with active users hovering around 1.4K throughout the quarter.
For more detailed insights and data on the performance of slime games and other mobile applications, Sensor Tower's comprehensive analytics platform remains your go-to source.