We’ve acquired Playliner!
In the first quarter of 2024, the top 5 snake games in Brazil showed varied performance trends across downloads, revenue, and active users. Here's an overview of their performance based on data from Sensor Tower.
SSSnaker from HABBY experienced a notable increase in weekly revenue, peaking at approximately $4.8K in early March. Weekly downloads fluctuated, reaching a low of 147 in late February before climbing to 652 by mid-March. Active users saw a decline from 1.7K to around 577 in early March, but gradually recovered to 1.3K by the end of the quarter.
Little Big Snake by LittleBigSnake, Inc showed a stable performance with weekly downloads averaging around 6K to 7K. Revenue saw a significant rise, peaking at $1.2K in early March. Active users maintained a steady range, starting at 22.8K and slightly increasing to 22.1K by the end of March.
Snake Rivals - io Snakes Games from Supersolid Ltd observed a peak in weekly downloads at 15.6K in early January, with a subsequent drop and another rise to 10.2K by the end of March. Revenue fluctuated, hitting a high of $1.1K in early January. Active users saw a peak of 32K in early January, followed by a decrease, ending the quarter at 22.9K.
WormsZone.io - Hungry Snake by Azur Interactive Games Limited saw impressive weekly downloads, especially in late January with a peak of 215.8K. Revenue remained relatively stable, with a slight peak of $382 in mid-February. Active users exhibited high engagement, starting at 819.5K and peaking at 1.4M in late January before settling at 727.3K by the end of March.
Snake Clash! from Supercent, Inc. showed strong weekly downloads, peaking at 148.8K in mid-March. Revenue saw minor fluctuations, with a peak of $347 in mid-January. Active users increased significantly, starting at 177.2K in early January and reaching 391.9K by mid-March.
For more detailed insights and data, visit Sensor Tower.