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In the competitive arena of basketball games on Android, the second quarter of 2024 offered some interesting performance metrics, as reported by Sensor Tower. Let's take a closer look at how the top five basketball gaming apps fared during this period.
Basketball Stars: Multiplayer saw an impressive spike in revenue, starting at $4M in the first week of April and reaching a peak of $30M in mid-June. The game experienced a varied download trend, with a high of 134K in mid-April, while weekly active users peaked at 451K in late April before settling to 269K by the end of June.
NBA 2K24 MyTEAM started the quarter with $11M in revenue, fluctuating throughout with notable zeroes in certain weeks. Downloads remained fairly consistent, hovering around the 20K mark, and weekly active users showed a slight increase from 67K to 78K over the quarter.
NBA Infinite - PvP Basketball maintained a steady revenue stream, with minor fluctuations and a low of $1M. Downloads saw a gradual decrease from 40K to 21K, while weekly active users displayed growth, rising from 455K in early April to 555K in mid-June before a slight drop to 524K.
Streetball Allstar experienced a surge in revenue in mid-April, reaching $22M, but saw no revenue by the end of June. Download numbers varied, with a peak at 31K, and weekly active users showed a decline, particularly noticeable from mid-May onwards.
Lastly, NBA 2K Mobile Basketball Game kicked off the quarter with $14M in revenue but saw zero revenue in several weeks thereafter. Download counts remained in the low 20Ks, and weekly active users showed a slight downward trend, ending at 118K by late June.
For more in-depth insights on app performance trends, Sensor Tower's comprehensive data provides a detailed landscape of the mobile gaming industry.