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In the second quarter of 2024, the Android platform in Slovenia saw notable performance metrics for the top 5 city building games. Here’s a detailed look at their downloads, revenue, and weekly active users.
States Builder: Trade Empire from SayGames Ltd had a fluctuating download pattern. Downloads started at 130 in the first week of April, dropping to 59 by mid-May, and then spiking to 316 in the last week of May. Weekly active users followed a similar trend, starting at 492, peaking at 803 in early June, and ending at 502 by late June.
Global City: Building Games by MY.GAMES B.V. saw a steady increase in revenue towards the end of the quarter, starting at $52 in early April and rising to $73 by the last week of June. Downloads were initially inconsistent but showed a strong upward trend, culminating in 129 downloads in the final week. Weekly active users mirrored this growth, starting at 184 and ending at 171.
Transport Tycoon Empire: City from Alda Games exhibited stable revenue figures, peaking at $100 in mid-May and maintaining around $68-$90 towards the end of the quarter. Downloads remained relatively steady, with minor fluctuations, ending at 82 in the last week of June. Weekly active users showed a slight decline from 318 in the first week of April to 242 by the end of June.
Megapolis: City Building Sim from Social Quantum Ltd had sporadic revenue, peaking at $56 in the second week of April but dropping to negligible figures by mid-May. Downloads remained fairly consistent, averaging around 45 per week. Weekly active users saw a slight decline, starting at 133 and ending at 111.
SimCity BuildIt by ELECTRONIC ARTS experienced a varied revenue pattern, starting at $123 and ending at $84 in the last week of June. Downloads were relatively low but spiked to 88 in the last week of April. Weekly active users showed significant fluctuations, starting at 920, dipping to 561, and then rising again to 848 by the end of the quarter.
For more in-depth insights and data, visit Sensor Tower.