State of AI Apps Report 2025 is Live!
In Q2 2024, the Fidget Toys Trading・Pop It 3D game saw a fluctuating pattern in weekly downloads, starting at 23.5K in early April and ending at 21.2K by late June. Weekly active users showed a slight decline from 66.7K in early April to a low of 52.8K in early May, before recovering to 62K by the end of the quarter. Revenue data was not available for this period.
Antistress - relaxation toys experienced a modest revenue stream, peaking at $44 in mid-May. Weekly downloads ranged from 13.7K to 19.1K, with a notable increase towards the end of June, reaching approximately 18.4K. Active users remained relatively stable, starting at 188.1K in early April and slightly decreasing to 181.6K by the end of June.
Antistress relaxing toy game showed an impressive increase in weekly downloads, peaking at 15.6K in mid-May before settling at 12.2K by the end of June. The game also saw a rise in active users from 4.8K in early April to 18.7K by mid-June. Revenue data was sporadic, with a peak of $13 in late May.
Fidget Toys 3D - Antistress had a mixed performance in terms of weekly downloads, with a high of 17.9K in mid-May and a low of 6.4K by the end of June. Weekly active users followed a similar trend, starting at 60K in early April and dropping to 50.7K by late June. Revenue peaked at $22 in mid-June.
Lastly, Pop Us! saw a steady increase in weekly downloads, starting at 5.3K in early April and climbing to 11.1K by the end of June. Active users also rose from 20.1K to 29.6K during the same period. Revenue data was not available for this game.
These insights are based on data from Sensor Tower. For more detailed analytics, visit Sensor Tower's website.