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The second quarter of 2024 saw notable performances from the top 5 Hack and Slash Android apps in Europe. Here’s a closer look at their downloads, revenue, and weekly active users based on Sensor Tower data.
Solo Leveling:Arise had an impressive debut, with initial downloads reaching over 1M in the first week of May. Although downloads tapered off to approximately 23K by the last week of June, weekly active users remained robust, starting at around 939K and stabilizing at 915K. Revenue peaked at nearly $950K in mid-May, gradually decreasing to about $283K by the end of June.
Devil May Cry: Peak of Combat exhibited steady metrics throughout the quarter. Weekly downloads ranged from 7K to 5K, with a slight uptick to 7K in the final week. Revenue showed a slight downward trend, starting at $18K in early April and ending at $9K in late June. Active users hovered around 85K at the beginning and saw a slight increase to 77K by the end of the quarter.
FAIRY TAIL: Fierce Fight experienced a decline in both downloads and revenue. Downloads dropped from 20K to just over 1K by the quarter’s end. Revenue followed a similar pattern, starting at $44K in early April and decreasing to $13K by late June. Weekly active users saw a drop from 27K to 16K, reflecting the overall downward trend.
Otherworld Legends showed a significant increase in downloads mid-quarter, peaking at around 8.5K in mid-May before settling at 3.8K in the last week of June. Revenue followed with a peak of $855 in mid-May and decreased to $340 by the end of June. Active users increased from 5K in early April to a high of 13K in late May, before stabilizing at around 8K.
MARVEL Future Fight had a consistent user base with active users fluctuating between 165K and 198K throughout the quarter. Downloads saw slight variations, maintaining around 3K to 5K weekly. Revenue peaked at $118K in late April and saw a gradual decrease to $27K by the end of June.
For more detailed insights and data, visit Sensor Tower.