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In the second quarter of 2024, the top 5 Otome games on the Android platform in the United States showcased diverse trends in downloads, revenue, and weekly active users. Here’s a closer look at their performance based on data from Sensor Tower.
In Q2 2024, Love and Deepspace saw fluctuating weekly revenue, peaking at around $162K in mid-May and ending the quarter with approximately $142K. Downloads saw a significant drop-off after May, with early April figures around 3.9K, and dipping to 886 by the end of June. Weekly active users experienced a steady decline from 25.5K at the start of April to 15.9K by the end of June.
Obey Me! Anime Otome Sim Game maintained a relatively stable weekly revenue, with a slight peak in early June at $5.5K. Downloads gradually increased, starting at 783 in early April and reaching 1.3K by mid-June. Weekly active users remained consistent, hovering around 13.5K to 14.5K throughout the quarter.
IkemenSengoku Otome Anime Game had a varied revenue trend, starting at $3.8K in early April and peaking at approximately $8.3K by the end of June. Downloads were inconsistent, with notable fluctuations and some weeks recording no downloads. Weekly active users decreased from 7.1K in early April to 3.6K by the end of June.
Disney Twisted-Wonderland saw its highest weekly revenue in late June at approximately $34.8K. Downloads were relatively low but stable, with a peak of 2.8K in mid-April. Data on weekly active users was not available for this period.
Otome Games Obey Me! NB experienced a peak in weekly revenue in mid-April at around $26.1K, with fluctuations throughout the quarter. Downloads were modest, starting at 1.1K in early April and ending at 509 by late June. Weekly active users showed a steady increase, reaching 28K by the end of May and maintaining around 26K through June.
For more detailed insights and data, visit Sensor Tower.