We’ve acquired Playliner!
The second quarter of 2024 saw notable performances from the top 5 PVP games on the Android platform in the Middle East. Let's dive into the data provided by Sensor Tower to understand the trends in weekly downloads, revenue, and active users for these popular titles.
PUBG MOBILE experienced a varied trend in weekly revenue, starting at approximately $652K in early April and peaking at around $679K by the end of May. Weekly downloads fluctuated, reaching a high of roughly 75K in mid-June. Active users showed a slight increase towards the end of the quarter, peaking at approximately 1.6M in mid-June.
Brawl Stars saw a consistent rise in weekly revenue, starting at about $330K in early April and reaching up to $447K by mid-June. Download numbers were relatively stable, with a peak of around 36K in early May. The game also maintained a steady active user base, averaging over 1M throughout the quarter.
Yalla Ludo - Ludo&Domino displayed a notable increase in weekly revenue, peaking at approximately $489K by the end of June. Downloads remained fairly consistent, with a high of around 48K in late June. The active user count showed some fluctuations but ended strong at around 605K by the end of the quarter.
Roblox had a varied performance in terms of weekly revenue, with a peak of approximately $259K in mid-June. Downloads showed a steady upward trend, culminating at around 94K in mid-June. The active user base remained robust, peaking at approximately 2.5M towards the end of June.
Whiteout Survival saw a gradual increase in weekly revenue, reaching approximately $194K by early June. Downloads experienced a significant rise, peaking at around 105K in mid-June. Active users showed a consistent upward trend, ending the quarter at approximately 251K.
These insights underline the dynamic nature of the PVP gaming landscape in the Middle East. For more detailed analytics and data, visit Sensor Tower.