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During the second quarter of 2024, the performance of the top 5 tennis games on Android in Italy displayed a range of trends in downloads, revenue, and weekly active users. Here's a breakdown based on Sensor Tower data.
Tennis Clash: Multiplayer Game from Wildlife Studios saw notable fluctuations. Revenue started at around $10.5K in early April, peaking at approximately $11.2K by the end of April, before gradually declining to about $7K by the end of June. Downloads followed an upward trend, with a significant spike to 12.3K in the week of May 20. Weekly active users also showed growth, peaking at 68.9K in late May, before settling at around 57.7K by the end of the quarter.
Tennis Arena by Helium9 Games experienced steady performance. Revenue fluctuated, starting at $862 in early April and decreasing to $280 by the end of June. Downloads remained relatively consistent, with a peak of 2.6K in early June. Weekly active users increased slightly, peaking at 3.6K in mid-June.
Mini Tennis: Perfect Smash from Miniclip.com showed mixed results. Revenue remained stable around $300-$400 throughout the quarter. Downloads peaked at 4.8K in late April and again at 4.4K in late May. Weekly active users saw significant fluctuations, peaking at 125K in late April before settling at around 91.2K by the end of June.
Ultimate Tennis: 3D online spo by Metaverse Labs Inc had minimal activity. Revenue remained consistently low, averaging around $20 per week. Downloads were negligible, with only a few recorded in late April and June. Active users also showed minimal engagement.
Virtua Tennis Challenge from SEGA experienced modest performance. Revenue remained low, fluctuating between $6 and $25 throughout the quarter. Downloads peaked at 224 in late April. Weekly active users saw minor fluctuations, peaking at 616 in late April before stabilizing at around 448 by the end of June.
For more detailed insights and data, visit Sensor Tower.