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In Q2 2024, the top 5 Vikings-themed games on the Android platform in Austria showcased diverse trends in downloads, revenue, and weekly active users. Data from Sensor Tower provides detailed insights into the performance of these games.
Viking Rise: Valhalla from IGG.COM saw its revenue peak at around $4.3K in the second week of April, before experiencing a gradual decline, ending the quarter with $2K in the final week of June. Downloads fluctuated, with a high of 262 in mid-April and a notable increase to 234 by the end of June. Weekly active users showed a slight decrease from 296 in early April to around 290 in mid-June, before rising again to 393 by the end of the quarter.
Vikings: War of Clans by Plarium LLC demonstrated strong revenue performance, starting at $6.1K and peaking at $8.5K in late May. Downloads were highest in mid-April at 241, but generally remained low throughout the quarter. The game’s weekly active users peaked at 210 in mid-April and saw a consistent decrease, ending the quarter with 89 active users.
Frostborn: Action RPG from KEFIR had modest revenue figures, peaking at $472 in mid-June. Downloads were relatively low, with a maximum of 20 in late April. The game’s weekly active users remained stable around 30-44, with a significant drop to 10 in early June before recovering slightly to 32 by the end of the quarter.
Vikingard by Exptional Global saw a steady revenue trend, starting at $1.8K and ending the quarter at $1.5K. Downloads were minimal, with only a few instances of new downloads. Weekly active users remained relatively stable, hovering between 230 and 291 throughout the quarter.
Lastly, Vikings: Valhalla by Netflix, Inc. had minimal activity, with only 2 downloads reported in early June and no significant revenue or active user data available for the quarter.
For more detailed insights and data, visit Sensor Tower.