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In Q2 2024, Finland's top Apple Arcade games on iOS experienced diverse performance trends in downloads, revenue, and weekly active users, according to data from Sensor Tower. Here’s a closer look at how each game fared.
Chess - Play & Learn Chess - Play & Learn had a relatively stable quarter. Weekly revenue fluctuated between approximately $1.2K and $2.3K, peaking at the start of April. Downloads remained consistent, with weekly figures hovering around 400-500. Weekly active users saw a slight decline from 14.4K to 13.9K by the end of June.
Snake.io - Fun Online Snake Snake.io - Fun Online Snake showed a mixed trend. Revenue was relatively low, generally staying under $100 per week with occasional spikes, including a peak of $149 in late April. Downloads increased significantly towards the end of the quarter, reaching 561K in the last week of June. Weekly active users also saw an upward trend, rising from 3.7K to nearly 4K.
Hill Climb Racing Hill Climb Racing experienced a steady performance. Revenue ranged from $113 to $295 weekly, with a notable peak mid-April. Downloads were stable, with a slight increase towards the end of the quarter, reaching 519K in mid-June. Weekly active users showed a gradual increase, peaking at 11.4K in mid-June.
Fruit Ninja® Fruit Ninja® had a varied quarter. Revenue generally stayed between $48 and $155 weekly, with no significant spikes. Downloads remained fairly consistent, averaging around 300 per week. Weekly active users fluctuated, with a slight decline overall, ending the quarter at 8.6K.
Temple Run Temple Run saw a mixed performance. Revenue was modest, peaking at $50 in early April and dropping to single digits by the end of June. Downloads showed a steady increase, reaching 375K in the final week of June. Weekly active users experienced a significant rise, from 1.4K at the start of the quarter to 2.1K by the end.
For more in-depth insights and data, visit Sensor Tower.