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In Q2 2024, the car gaming category on iOS experienced interesting trends in user engagement and downloads. Sensor Tower data offers a closer look at how these apps fared during the quarter.
Car Parking Multiplayer showed a steady rise in revenue from $562K to $866K with a peak at $1.08M. Downloads fluctuated, peaking at 2.35M in late April, while weekly active users climbed to over 21K by the end of May before slightly dipping to 19.95K.
Real Car Driving - Racing City had modest revenue figures, starting at $1K and reaching $16K by late June. Downloads saw a spike in late April at 1.98M but gradually decreased to 371K. Weekly active users peaked at 4.73K in late April and settled around 4K by the quarter's end.
The revenue for Car Driving School Simulator from BoomBit, Inc. saw highs and lows, with a peak at $103K in early April and a low of $26K in late June. Download numbers hit a high of 1.07M in late April, while weekly active users reached their highest at 2.81K in early May.
Car Driving 2024 : School Game experienced a revenue dip from $107K to $24K. Downloads saw a high of 627K in early May, and active users showed an upward trend, starting at 4.42K and ending at 4.78K.
Lastly, Car Parking - Driving School observed a mixed revenue performance, starting strong at $149K in mid-April and ending at $62K. Downloads were highest at 669K in early May, while weekly active users peaked at 2.8K in the same period but dropped to 2.3K by the quarter's end.
Overall, the top car games on iOS showed varied performance metrics, with some experiencing growth in users and downloads, while others saw declines. For more insights, Sensor Tower's comprehensive data provides a deeper dive into the app market performance.