We’ve acquired Video Game Insights (VGI)!
In the second quarter of 2024, the top five golf games on iOS in the United States showcased notable trends in downloads, revenue, and weekly active users. Here's a detailed look at their performance, based on data from Sensor Tower.
WGT Golf experienced fluctuations in revenue, peaking at around $112K in late May and ending the quarter with approximately $109K. Downloads ranged from 14K to nearly 20K weekly, with a consistent increase towards the end of June. Weekly active users steadily grew from 68K in early April to about 84K by the end of June.
Golf Battle saw a significant revenue spike in late April, reaching $66K, before stabilizing around $45K to $60K. Downloads varied between 13K and 19K, showing a general upward trend. The game maintained a solid user base, with weekly active users peaking at approximately 193K in late June.
Ultimate Golf! demonstrated strong revenue performance, peaking at $186K in early April and maintaining figures around $130K to $167K throughout the quarter. Downloads showed a steady pattern, ranging from 12K to 17K. The game also retained a high number of weekly active users, consistently hovering around 230K.
Golf Rival - Multiplayer Game had varied revenue, with notable peaks at $223K in early June and fluctuations between $150K and $209K. Downloads ranged from 9K to 17K, with a significant increase in early June. Weekly active users saw a peak at approximately 243K in early June, ending the quarter at around 214K.
Golf Clash: Play With Friends led the revenue charts with peaks reaching $756K in mid-June and consistent high figures throughout the quarter. Downloads were steady, ranging from 10K to 14K weekly. The game maintained a robust user base, with weekly active users consistently around 115K to 118K.
For more insights and detailed data on these top-performing golf games, visit Sensor Tower.