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In the second quarter of 2024, the top five golf games on iOS in the United States showcased notable trends in downloads, revenue, and weekly active users. Here's a detailed look at their performance, based on data from Sensor Tower.
WGT Golf experienced fluctuations in revenue, peaking at around $112K in late May and ending the quarter with approximately $109K. Downloads ranged from 14K to nearly 20K weekly, with a consistent increase towards the end of June. Weekly active users steadily grew from 68K in early April to about 84K by the end of June.
Golf Battle saw a significant revenue spike in late April, reaching $66K, before stabilizing around $45K to $60K. Downloads varied between 13K and 19K, showing a general upward trend. The game maintained a solid user base, with weekly active users peaking at approximately 193K in late June.
Ultimate Golf! demonstrated strong revenue performance, peaking at $186K in early April and maintaining figures around $130K to $167K throughout the quarter. Downloads showed a steady pattern, ranging from 12K to 17K. The game also retained a high number of weekly active users, consistently hovering around 230K.
Golf Rival - Multiplayer Game had varied revenue, with notable peaks at $223K in early June and fluctuations between $150K and $209K. Downloads ranged from 9K to 17K, with a significant increase in early June. Weekly active users saw a peak at approximately 243K in early June, ending the quarter at around 214K.
Golf Clash: Play With Friends led the revenue charts with peaks reaching $756K in mid-June and consistent high figures throughout the quarter. Downloads were steady, ranging from 10K to 14K weekly. The game maintained a robust user base, with weekly active users consistently around 115K to 118K.
For more insights and detailed data on these top-performing golf games, visit Sensor Tower.