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In the second quarter of 2024, the top 5 hypercasual games on iOS in France showcased varying performance trends. Here's a closer look at the key metrics for each game, based on data from Sensor Tower.
Publisher: Supercent, Inc.
Downloads: This game saw a peak in downloads during mid-April, reaching around 44K, followed by a dip and eventual recovery to approximately 29K by the end of June.
Revenue: Weekly revenue fluctuated, starting at about $1.1K in early April, dropping to around $552 in early June, and then climbing back to $900 by the end of the quarter.
Active Users: Weekly active users peaked at around 92K in late April, saw a decline, and ended the quarter with approximately 84K active users.
Publisher: Hungry Studio
Downloads: Downloads were relatively high in early May, peaking at about 33K, but experienced a decline to around 15K by mid-June.
Active Users: The game maintained a strong user base, with weekly active users peaking at around 216K in early May before gradually declining to approximately 175K by the end of June.
Publisher: Digital Melody
Downloads: This game had a strong start with about 67K downloads in mid-April but saw a significant drop to around 4K by early June.
Revenue: Revenue peaked at about $9.4K in late April but declined steadily, ending the quarter at approximately $669.
Active Users: Weekly active users followed a similar trend, peaking at around 72K in mid-April and decreasing to about 20K by the end of June.
Publisher: HYPERCELL SIA
Downloads: The game saw a notable increase in downloads, peaking at approximately 26K in mid-May and then stabilizing at around 13K by the end of June.
Revenue: Revenue showed a steady increase, starting at around $98 in early April and reaching approximately $132 by the end of June.
Active Users: Weekly active users rose significantly, peaking at around 64K in late May and maintaining a stable base of around 62K by the end of the quarter.
Publisher: Moreno Maio
Downloads: This game experienced a steady increase in downloads, peaking at approximately 15K in late April and stabilizing around 12K by the end of June.
Revenue: Weekly revenue showed modest growth, peaking at around $153 in mid-June and ending the quarter at approximately $115.
Active Users: Weekly active users remained stable throughout the quarter, with a slight increase from about 16K in early April to approximately 17K by the end of June.
For more detailed insights and data, visit Sensor Tower.