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In the second quarter of 2024, the top 5 io games on the iOS platform in Chile—Paper.io 2, Snake.io - Fun Online Snake, slither.io, Snake Clash!, and Hole.io—exhibited interesting trends in downloads, revenue, and weekly active users.
Paper.io 2 experienced fluctuating revenue, starting at $89 in the first week of April and ending at $72 in the last week of June. Downloads peaked at 2.3K in the week of June 10, while weekly active users saw a notable increase from 4.4K in early May to 6.6K in mid-June.
Snake.io - Fun Online Snake showed a consistent revenue stream, reaching its highest at $60 in late May. Downloads steadily increased, peaking at 1.6K in the final week of June. Weekly active users also saw growth, culminating at 9.1K in the last week of June, up from 7.7K at the start of the quarter.
slither.io had a steady increase in downloads, reaching 1.6K in the final week of June. Weekly active users grew significantly from 7.1K at the beginning of April to over 10.3K by the end of June, indicating a strong and consistent user engagement.
Snake Clash! experienced a varied revenue pattern, peaking at $50 in the last week of June. Downloads saw a steady rise, with a peak of 1.3K in mid-June. Weekly active users increased from 1.5K in early April to 3.2K by the end of June, showing a growing user base.
Lastly, Hole.io saw a moderate revenue increase, peaking at $38 in early June. Downloads showed significant growth, reaching up to 1.2K in mid-June. Weekly active users saw a substantial rise from 2.3K at the beginning of April to over 4.5K by mid-June.
For more detailed insights and data, visit Sensor Tower.