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AI Insights · Timothy · July 2024

Top 5 Snake Games on iOS in Europe for Q2 2024

Discover the performance trends of the top 5 Snake games on iOS in Europe during Q2 2024, including downloads, revenue, and weekly active users.

Top 5 Snake Games on iOS in Europe for Q2 2024

Performance of Top 5 Snake Games on iOS in Europe for Q2 2024

Snake.io - Fun Online Snake

Throughout Q2 2024, Snake.io - Fun Online Snake saw a decline in revenue, starting with approximately $2K in early April and gradually decreasing to around $1.3K by the end of June. Downloads also exhibited a downward trend, beginning at 82K and reducing to 71K over the same period. However, weekly active users showed more stability, fluctuating between 728K and 718K, demonstrating strong user engagement despite the decline in revenue and downloads.

Snake Clash!

Snake Clash! experienced a significant increase in revenue during Q2 2024. Starting at $1.8K in early April, revenue peaked at around $3.7K by the end of June. Downloads showed variability, with the highest at 81K in early April and a low of 50K mid-May, before stabilizing at around 73K by the end of the quarter. Weekly active users showed a positive trend, growing from 253K in April to 337K by June, indicating increasing user engagement.

slither.io

slither.io maintained a consistent number of downloads throughout Q2 2024, starting at 49K and ending at 66K. Weekly active users exhibited a similar trend, beginning at 286K and rising to 322K by the end of June. This consistent performance highlights the enduring popularity of the game.

Snake Run Race・3D Running Game

For Snake Run Race・3D Running Game, revenue remained relatively low but stable, ranging from $34 to $110 throughout the quarter. Downloads fluctuated, peaking at 18K in early May before dropping to around 10K by late June. Weekly active users remained steady, hovering around 160K, indicating a loyal user base despite the fluctuations in downloads and revenue.

WormsZone.io - Hungry Snake

WormsZone.io - Hungry Snake saw a slight fluctuation in revenue, starting at $1.1K in early April and ending at $1.2K in late June. Downloads varied, with a low of 6.3K mid-April and a high of 9.3K in mid-June. Weekly active users maintained a stable range, from 81K at the start of the quarter to 77K by the end, showcasing consistent user engagement.

These insights are based on data from Sensor Tower, where more detailed analytics on app performance can be found.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024