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In the second quarter of 2024, the arcade racing genre saw notable activity in Italy. Here’s a detailed performance overview of the top 5 arcade racing apps on a unified platform, combining data from both iOS and Android, as reported by Sensor Tower.
Race Master 3D - Car Racing by SayGames Ltd experienced a fluctuating trend in downloads, peaking at approximately 24K by the end of June. Revenue showed a gradual decline, starting at $693 in early April and decreasing to around $289 by the end of June. Weekly active users saw some ups and downs, peaking at over 103K in late May before settling around 79K at the end of the quarter.
Pocket Champs: 3D Racing Games from Madbox had a steady revenue stream, starting at $18.2K and peaking at $22.7K mid-April, before tapering off to $11.4K by the end of June. Downloads showed a declining trend, moving from around 18K in early April to about 7.7K in late June. Weekly active users also saw a gradual decrease, from around 54K at the beginning of the quarter to approximately 37K by the end.
Car Race 3D: Car Racing by Zego Studio saw a consistent increase in downloads, starting at 4.9K and reaching a peak of 13.3K in late May, before slightly falling to 9.5K by the end of June. Revenue remained relatively low but stable, fluctuating between $34 and $111 throughout the quarter. Weekly active users steadily increased, peaking at around 23.6K in early June.
Real Car Driving: Race City 3D by Botanica Global saw an initial increase in downloads, reaching a high of 14K in early June before dropping to zero by the end of June. Revenue remained minimal throughout the quarter, peaking at $22 in early June. Weekly active users showed a steady increase, peaking at around 45.4K in mid-June before falling to 30.6K by the end of the quarter.
Bridge Race from Supersonic Studios LTD experienced a decline in downloads, starting at 13.6K in early April and decreasing to around 7K by the end of June. Revenue remained low and stable, ranging from $23 to $88 throughout the quarter. Weekly active users fluctuated, peaking at around 75.9K in early April and ending at approximately 55.7K by late June.
These insights demonstrate the dynamic nature of the arcade racing genre in Italy. For more detailed analytics and trends, visit Sensor Tower.