State of AI Apps Report 2025 is Live!
In Q2 2024, the top 5 boat games in the United Kingdom showcased varied performance trends across downloads, revenue, and active users. Here’s a detailed look at how each game fared.
My Cruise from EYEWIND LIMITED saw a consistent increase in revenue, peaking at approximately $3.1K in early June. Downloads showed a notable rise mid-quarter, reaching around 11.7K in the week of June 10. Weekly active users also demonstrated a steady upward trend, growing from 38.6K at the start of April to about 54.7K by mid-June.
Port City: Ship Simulator by Pixel Federation Games experienced fluctuating revenue, with a peak of roughly $3.7K in late April. Downloads remained relatively low throughout the quarter, with a slight increase to around 561 in early June. Weekly active users saw a minor decline from 2.7K at the beginning of April to approximately 2.1K by the end of June.
Battle Warship: Naval Empire from Magic Prime Group Limited showed a variable revenue stream, peaking at about $3.8K in late April. However, downloads were negligible throughout the quarter, indicating a lack of new user acquisition.
Sea Port: Cargo Ships Harbor, another title from Pixel Federation Games, had a mixed revenue performance, peaking at around $1.9K in late May. Downloads were minimal, with the highest being 185 in early April. Weekly active users saw a gradual decline, starting from 335 at the beginning of April and dropping to around 207 by the end of June.
Finally, World of Warships: Legends PvP by WARGAMING Group Limited exhibited a downward trend in revenue, starting at approximately $1.9K in late April and decreasing to about $393 by the end of June. Downloads also saw a significant drop, from around 2K in early April to negligible numbers by the end of the quarter.
For more detailed insights and data on app performance, visit Sensor Tower.