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In Q2 2024, the top 5 boxing games on the unified platform in Austria showcased varied performance metrics, reflecting their popularity and user engagement. Here’s a closer look at their performance based on data from Sensor Tower.
I, The One — Fun Fighting Game from CASUAL AZUR GAMES saw fluctuating download numbers, peaking at 489K in the week of April 22 and dipping to 236K by mid-June. Revenue trends were inconsistent, with notable spikes in April and May, reaching $13K in the week of May 20. Weekly active users mostly ranged between 1.1K and 1.7K, with a slight decline towards the end of the quarter.
Arm Wrestling Master by GOODROID,Inc. experienced a drop in downloads from 579K at the start of April to 276K by the end of June. Weekly active users also showed a downward trend initially, dropping from 2.1K to about 1.3K, before rebounding to 1.8K in mid-June.
EA SPORTS™ UFC® Mobile 2 from ELECTRONIC ARTS exhibited steady download figures, with a peak of 271K in early June. Revenue peaked at $85K in late April, with another significant rise to $60K in the final week of June. Weekly active users showed a consistent engagement, maintaining numbers around 1.7K to 1.9K throughout the quarter.
Real Boxing 2 by Vivid Games S.A. had steady download numbers, with minor fluctuations, peaking at 239K in early May. Revenue was highest at $102K at the start of April, gradually decreasing to $42K by the end of June. Weekly active users peaked at 400K in early May but saw a decline to around 200K by the end of the quarter.
Punchy Race: Run & Fight Game, another title from CASUAL AZUR GAMES, had its download numbers peak at 315K in mid-May, followed by a sharp decline to 25K by the end of June. The game’s weekly active users showed a significant increase in May, reaching a peak of 645K, before dropping to 284K by the end of June.
For more detailed insights and data, visit Sensor Tower.