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The second quarter of 2024 saw notable trends in the performance of the top 5 casual games in the United States. Here's a detailed look at the metrics for MONOPOLY GO!, Royal Match, Candy Crush Saga, Coin Master, and Township.
MONOPOLY GO! from Scopely, Inc. experienced fluctuations in revenue, peaking at around $38M in early April and seeing a dip to approximately $24M by mid-June. Downloads showed a positive trend, starting from 406K in early April and rising to 416K by the end of June. Weekly active users, however, saw a decline from 1.65M to 1.25M over the quarter.
Royal Match by Dream Games had a steady revenue stream, starting at $15.7M in early April and ending at $13.7M in late June. Downloads were initially at 262K, with a slight decrease to 230K by the end of the quarter. The game maintained a relatively stable number of weekly active users, fluctuating around 1.2M to 1.3M.
Candy Crush Saga from King showcased stable revenue figures, starting at $12.6M and closing the quarter at $10M. Downloads varied, peaking at 203K in mid-April and settling at 172K by the end of June. Weekly active users saw a slight downturn from 2.35M to 1.87M throughout the quarter.
Coin Master by Moon Active reported consistent revenue, starting at $6.4M and ending at $4.7M. Downloads experienced minor fluctuations, starting at 144K and ending at 110K. Weekly active users remained relatively stable, fluctuating between 644K and 776K.
Finally, Township from Playrix showed a steady increase in revenue, starting at $4.1M and reaching $4.9M by mid-June. Downloads started at 293K, dipping to 244K by the end of June. Weekly active users remained stable, starting at 1.18M and ending at 1.14M.
For more detailed insights and analytics, visit Sensor Tower. These trends highlight the dynamic nature of user engagement and revenue performance in the casual gaming sector.