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In Q2 2024, the fidget toy games category in Colombia showcased diverse performance trends across downloads, revenue, and weekly active users. The data, sourced from Sensor Tower, highlights the top five apps in this category.
Draw puzzle line game experienced significant fluctuations in downloads, starting at 31.3K in early April and peaking at 53.9K by mid-April. However, downloads declined to as low as 881 by late May, before slightly recovering to 2.2K at the end of June. Weekly active users also showed a varied trend, beginning at 33.3K in early April, peaking at 74.3K by mid-April, and stabilizing around the mid-40K range towards the end of the quarter.
Antistress - relaxation toys maintained a steady download rate, ranging from 6.3K to 11.2K throughout the quarter. This app's revenue saw a general upward trend, reaching $38 by May 20 and peaking at $28 and $22 in the last two weeks of June. The weekly active users remained relatively stable, fluctuating between 137.9K and 166.9K, with a slight dip in late May followed by a rise to 164.9K by the end of June.
Fidget Toys Trading・Pop It 3D showed a consistent download pattern, starting at 5.9K and peaking at 9.1K by late June. Revenue was minimal, with only $7 and $6 recorded in mid and late June, respectively. Weekly active users exhibited a steady increase, beginning at 29.1K and reaching 31.2K by the end of June.
Fidget Toys 3D - Antistress downloads fluctuated between 3.9K and 9K, with a noticeable peak in mid-May. The app generated minimal revenue, with $1 and $2 recorded in late May. Weekly active users declined slightly over the quarter, starting at 49.4K and ending at 37.2K by late June, despite a mid-quarter peak of 51.4K.
Pop Us! saw a gradual increase in downloads, from 3.6K in early April to 9.1K by the end of June. Weekly active users followed a similar trend, starting at 11.9K and reaching 18.1K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.