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AI Insights · Timothy · July 2024

Top 5 Gacha Games Performance in Switzerland Q2 2024

In Q2 2024, the top 5 Gacha games in Switzerland showed varied trends in downloads, revenue, and active users, with notable performances from [Last War:Survival](https://app.sensortower.com/overview/64075e77537c41636a8e1c58?country=US) and [Whiteout Survival](https://app.sensortower.com/overview/638ee532480da915a62f0b34?country=US).

Top 5 Gacha Games Performance in Switzerland Q2 2024

The second quarter of 2024 saw dynamic performances from the top 5 Gacha games in Switzerland on a unified platform. Here’s a detailed look at their trends in downloads, revenue, and weekly active users.

Last War:Survival by FirstFun experienced a consistent increase in weekly revenue, starting at around $137K in early April and peaking at $270K in mid-June. Downloads began strong with 3.8K in the first week of April, hitting a high of 6.7K in late April, but saw a decline to 3.4K by the end of June. Weekly active users grew steadily from 14.3K to a peak of 19.3K in mid-May before stabilizing around 18.5K by the end of the quarter.

Whiteout Survival from Century Games Pte. Ltd. showed a strong revenue performance, starting at $199K and increasing to $275K by the end of June. Downloads remained relatively stable, fluctuating between 3K to 4.2K throughout the quarter. Weekly active users saw a gradual rise from 16.1K to 20.1K, indicating sustained player engagement.

8 Ball Pool™ by Miniclip.com showed a modest revenue trend, peaking at $11.4K in late April and then fluctuating between $4.5K to $6.6K towards the end of June. Downloads were consistent, averaging around 1.3K to 1.7K per week. The game maintained a robust weekly active user base, starting at 41.4K and slightly declining to 35.9K by the end of the quarter.

Wuthering Waves by KURO GAMES, despite being a newer entry, showed promising revenue growth from $37.6K in its launch week to $42.2K in early June. Downloads saw a sharp drop from 12.3K in the launch week to 478 by the end of June. Weekly active users followed a similar trend, decreasing from 11.8K to 4.7K.

Solo Leveling:Arise by Netmarble Corporation, launched in early May, started with a revenue of $61.4K, peaking at $70.4K in mid-May, but then declined to $23.4K by the end of June. Downloads also saw a steep decline from 14.2K in the launch week to just 818 by the end of the quarter. However, weekly active users showed a slight increase from 13.8K to 15.5K, indicating a dedicated player base.

These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower’s platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024