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In the second quarter of 2024, the top gacha games in Latin America exhibited diverse performance trends. According to Sensor Tower data, the following apps stood out:
The game from Miniclip.com experienced fluctuations in weekly revenue, peaking at approximately $95.7K in early June. Weekly downloads showed a significant rise mid-quarter, reaching around 578K in the week of June 17. Active users saw minor variations, starting from 6.98M in early April and ending at approximately 6.46M by the end of June.
Netmarble Corporation's app, launched in early May, had an impressive start with initial weekly revenue hitting about $174.5K. Downloads surged to over 2M in its launch week but tapered off to around 28.6K by the end of June. Active users also saw a steady count, starting at 1.89M and slightly increasing to roughly 1.69M.
This game from IGG.COM showed consistent weekly revenue, maintaining around $16K to $22K throughout the quarter. Downloads peaked in mid-April with about 522K but dropped to around 33K by the end of June. Active users saw a peak of 1.3M in late April, stabilizing at approximately 867K by the end of the quarter.
Gameloft's racing game had steady weekly revenue, ranging from $3.6K to $5.7K. Weekly downloads fluctuated, peaking at around 274.9K in early May. Active users peaked at 687.8K in early May and ended the quarter with about 466K.
KONAMI's popular football game saw its highest weekly revenue at approximately $293.1K in late April. Downloads were relatively stable, averaging around 150K per week. Active users hovered around 9M throughout the quarter, peaking at 9.29M in early April.
For more detailed insights and comprehensive data, visit Sensor Tower.