State of AI Apps Report 2025 is Live!
In Q2 2024, the top io games on a unified platform in Central America exhibited diverse performance trends in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides an insightful overview of these applications.
Agar.io from Miniclip.com showed stable weekly revenue, peaking at approximately $980 in mid-April. Weekly downloads fluctuated, with a significant spike to 18K in the last week of June. Active users saw a notable rise from 21K in early June to nearly 35K by the end of the quarter.
Paper.io 2 by Voodoo experienced consistent weekly revenue around $240-$398. Downloads surged to 80K in late April, with another peak of 79K in the final week of June. Active users followed a similar pattern, increasing to about 262K by the end of June.
Snake Rivals - io Snakes Games from Supersolid Ltd saw weekly revenue generally stable, with a peak of $331 in mid-June. Downloads ranged between 2K and 4K, with active users reaching around 10K by early June and maintaining this level through the quarter.
Snake.io - Fun Online Snake by Kooapps showcased a steady increase in weekly revenue, peaking at $358 in the last week of June. Downloads remained robust, consistently over 150K, peaking at 233K in late May. Active users also showed strong engagement, rising from 1.2M in early April to 1.4M by mid-June, maintaining this level towards the end of the quarter.
Snake Clash! by Supercent, Inc. demonstrated dynamic growth in weekly downloads, peaking at 110K in late May. Revenue remained relatively stable, with a high of $319 in the same period. Active users saw a consistent climb, reaching over 333K by the end of June.
For more detailed insights into these trends and other app performances, visit Sensor Tower.