We’ve acquired Video Game Insights (VGI)!
The second quarter of 2024 saw notable activity in the MOBA category on a unified platform in Europe. Here's a closer look at the performance of the top 5 applications: Brawl Stars, Mobile Legends: Bang Bang, Squad Busters, League of Legends: Wild Rift, and Pokémon UNITE.
Brawl Stars from Supercell experienced fluctuations in revenue, peaking at approximately $11M in the last week of April. Downloads saw a high of 1.3M in both the first and last weeks of April, while weekly active users slightly declined from 61M to 55M over the quarter.
Mobile Legends: Bang Bang by Shanghai Moonton Technology Co., Ltd. had a notable surge in revenue in the first week of April, reaching around $1M, and maintained a steady figure close to $761K by the end of June. Downloads fluctuated, peaking at 155K in the second week of April. Weekly active users remained relatively stable, ranging from 3.8M to 3.6M.
Squad Busters, also from Supercell, saw significant growth post-release. Revenue jumped to approximately $2.6M in the first week of June. Downloads peaked impressively at about 6.3M in the last week of May. Weekly active users surged to 5.1M in the same period before tapering to 1.6M by the end of June.
League of Legends: Wild Rift from Riot Games had its revenue peak at $809K in the last week of April, maintaining steady figures around $408K by the end of June. Downloads hovered around 40K weekly, with a minor peak at 49K in early April. Weekly active users showed a slight decline from 783K to 730K over the quarter.
Pokémon UNITE by The Pokémon Company had relatively modest revenue figures, peaking at around $30K in mid-June. Downloads remained consistent, averaging around 40K weekly. The game maintained a stable weekly active user base, averaging around 500K throughout the quarter.
These insights are based on data from Sensor Tower, where more detailed information is available.