We’ve acquired Video Game Insights (VGI)!
In the second quarter of 2024, the top 5 Otome games on a unified platform in France exhibited diverse trends in downloads, revenue, and weekly active users. Data from Sensor Tower provides a detailed look at these performance metrics.
My Candy Love - Otome game from Beemoov saw its weekly revenue peak at around $28K at the beginning of April, before gradually declining to approximately $7.5K by the end of June. Downloads fluctuated, reaching a high of 4.2K in the last week of June. Weekly active users started at 25.6K in early April but decreased to about 17.6K by the end of the quarter.
Love and Deepspace by INFOLD PTE. LTD. experienced a spike in revenue, peaking at approximately $18.5K in the final week of June. Downloads were relatively low, with a notable increase to 952 in the last week of the quarter. Weekly active users remained stable around 10K, with a slight increase to 11.4K in the last week of June.
Is It Love? Drogo - Vampire from 1492 Studio had modest revenue numbers, peaking at around $1K in mid-April. Downloads showed a significant spike to 840 in mid-April but generally remained below 350 for the rest of the quarter. Weekly active users reached a high of 1.6K in mid-April but declined to about 1K by the end of June.
Eldarya - Fantasy otome game by Beemoov saw its highest weekly revenue at approximately $1.5K in late April, followed by a sharp decline to $52 by the end of June. Downloads remained low, peaking at 373 in mid-April and falling to just over 100 by the end of June.
Love Story® My Romance Fantasy from WEBELINX GAMES DOO had minimal revenue, peaking at around $242 in mid-April. Downloads showed minor fluctuations, with a high of 235 in mid-April. The weekly active users saw a small decline from about 1K at the beginning of April to 882 by the end of June.
For more in-depth insights and data, visit Sensor Tower.