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AI Insights · Timothy · July 2024

Top 5 Otome Games Performance in Ireland Q2 2024

In Q2 2024, Ireland's top Otome games showcased varying trends in downloads, revenue, and active users, with notable performances from titles like Love and Deepspace and Obey Me! NB.

Top 5 Otome Games Performance in Ireland Q2 2024

During the second quarter of 2024, the top five Otome game applications in Ireland exhibited diverse trends across downloads, revenue, and weekly active users according to data from Sensor Tower.

Obey Me! - Anime Otome Sim - from NTT Solmare saw a gradual decline in weekly revenue, starting at $78 in early April and dipping to $8 by mid-June before rebounding to $54 in the last week of June. Downloads fluctuated, peaking at 30K in early May and maintaining a steady average of around 19K towards the end of the quarter. Weekly active users showed a slight decline from 240K in early April to 193K by the end of June.

Obey Me! NB, also from NTT Solmare, experienced significant revenue fluctuations, starting at $84 in early April, peaking at $119 in early June, and stabilizing around $48-$49 towards the end of June. Downloads were more stable, with minor peaks and troughs, averaging around 10K per week. The app maintained a stable weekly active user base, with numbers hovering between 137K and 200K throughout the quarter.

IkemenSengoku Otome Anime Game by CYBIRD Co., Ltd. had lower revenue figures, starting at $32 in early April and fluctuating between $6 and $20 throughout the quarter. Downloads were minimal, with notable increases in early June at 29K and a dip to 3K by the end of June. Weekly active users were sparse, peaking at 36K in mid-June.

Love and Deepspace from INFOLD PTE. LTD. led the revenue charts with significant peaks, starting at $1.95K in early April, dipping to $342 in early May, and peaking again at $2.08K in the last week of June. Despite the high revenue, downloads were relatively low, peaking at 24K in early April and decreasing significantly thereafter. Weekly active users remained robust, averaging around 750K throughout the quarter.

Finally, My Candy Love - Otome game by Beemoov showed modest revenue figures, peaking at $43 in early April and mostly staying below $12 for the rest of the quarter. Downloads were low, peaking at 7K in early April and early June. Weekly active users remained consistent, averaging around 30K throughout the quarter.

For more detailed insights and data, please visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024