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In the second quarter of 2024, the top 5 planes games in France demonstrated varying trends in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive look into the performance of these popular apps.
1945 - Airplane shooting game by ONESOFT GLOBAL PTE. LTD. saw a peak in weekly revenue at the beginning of April, reaching approximately $13.8K. However, this figure gradually declined, stabilizing around $7.7K by the end of June. Weekly downloads showed a mixed trend, starting at 17.3K and fluctuating to a low of 7.5K in May before rising to 8.5K in June. The game maintained a strong user base, with weekly active users peaking at around 109.8K in early April and ending the quarter at 81.5K.
Sky Warriors: Airplane Games from Wildlife Studios had a consistent weekly revenue, peaking at $4.5K in late April before declining to $1.7K by the end of June. Downloads started strong at 5.7K but gradually decreased to 3.3K. Active users followed a similar trend, beginning at 15.4K and declining to 12.1K by the quarter's end.
Airline Commander: Flight Game by RORTOS SRL experienced lower revenue compared to its peers, starting at $987 in the first week of April and ending at $447 by late June. Weekly downloads showed a peak of 5K in late April but saw a decrease to around 2.8K by the end of June. The game maintained a fairly stable active user base, fluctuating between 12K and 15.9K throughout the quarter.
Airport Simulator: Plane City by Playrion saw a significant peak in weekly revenue in early May at $3.7K, with a gradual decline to $1.9K by the end of June. Downloads peaked at 5.3K in late April and then dropped to 2.8K by late June. Active users increased steadily, starting at 19.7K in early April and reaching 24.5K by the end of June.
Crazy Plane Landing from BoomBit, Inc. had the lowest revenue among the top 5, with a peak of $146 in mid-June. Weekly downloads varied, starting at 1.8K in early April, peaking at 4K in late April, and dropping to around 1.5K by the end of June. Active users remained relatively stable, fluctuating between 14.3K and 23.5K throughout the quarter.
For more detailed insights and data on mobile app performance, visit Sensor Tower.