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In Q2 2024, the top 5 slime games on the unified platform in Russia showcased varied performances in terms of downloads, revenue, and weekly active users. Here is a detailed look at their metrics:
Super Slime - Black Hole Game from Supercent, Inc. experienced a significant fluctuation in downloads, peaking at around 44K in the final week of June. Weekly active users saw a high of approximately 211K in late May, although there was a noticeable drop to about 166K by the end of the quarter. Revenue for this game was modest, with a peak of about $24 in early April and a notable dip to $0 in several weeks.
Bruno - My Super Slime Pet by Dramaton LTD had a consistent download rate, maintaining around 12K downloads per week towards the end of June. Weekly active users increased steadily, reaching approximately 74K in the last week of the quarter. Revenue was minimal, with a notable instance of $6 in the final week of June.
World of Slime Simulator Games from Solid Apps INC showed stable revenue, averaging around $53 per week, with a slight peak of $68 in mid-June. Downloads were relatively low, peaking at about 958 in the first week of April and declining to 229 by the end of June. Weekly active users followed a similar trend, starting at around 930 and ending the quarter at 417.
Fluid Simulation by Pavel Dobryakov had modest revenue, with a peak of $18 in early June. Downloads fluctuated, reaching a high of 481 in early May but dropping to 211 by the end of June. Weekly active users peaked at around 881 in late May, with a decline to 599 by the quarter's end.
Makeup Slime Game! Relaxation by Shanze Shafique experienced low download numbers, peaking at 307 in early April and dropping to 78 in late June. Weekly active users showed a similar trend, starting at 284 in early April and ending at 120 in the final week of June. Revenue data was not available for this game.
These insights are derived from Sensor Tower's comprehensive data analysis. For more detailed metrics and trends, visit Sensor Tower.