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In Q2 2024, the top 5 snake games on a unified platform in the United States showcased distinct trends in downloads, revenue, and weekly active users. Here’s a detailed look at the performance of these popular games, based on data from Sensor Tower.
SSSnaker from HABBY saw a notable fluctuation in its metrics. Revenue peaked at around $77K in the week of April 8 and then experienced a general decline, closing the quarter at approximately $51K in the final week of June. Downloads were highest in mid-April at 7.7K, with a significant drop to around 1K by the end of the quarter. Weekly active users peaked at 8.6K in mid-April but steadily decreased to around 2K by the end of June.
Little Big Snake from LittleBigSnake, Inc maintained steady performance in Q2 2024. Revenue hovered around $4K to $5K per week, peaking at approximately $4.9K in late April. Downloads were consistent, averaging around 3.5K to 4.3K weekly, with a peak of 4.3K in the final week of June. The game also saw a steady increase in weekly active users, rising from 11.3K at the beginning of April to 13.3K by the end of June.
Snake Rivals - io Snakes Games by Supersolid Ltd exhibited steady trends in Q2 2024. Weekly revenue fluctuated between $1.9K and $3.7K, with a peak in early April and a slight decrease to around $3K by the end of the quarter. Downloads showed an increasing trend, starting at 3.5K in early April and reaching 4.8K in mid-June. Weekly active users also grew from 13.4K at the start of April to 14.7K by mid-June, before slightly declining to 12.8K at the end of June.
Snake Clash! from Supercent, Inc. demonstrated significant growth in Q2 2024. Revenue increased from $1.8K in early April to a peak of $4.8K in early June. Downloads saw a substantial rise, starting at 148K in early April and peaking at 237K in mid-June. Weekly active users also surged from 593K in early April to nearly 985K by the end of June.
Finally, WormsZone.io - Hungry Snake by Azur Interactive Games Limited had a stable performance. Revenue ranged from $600 to $1.5K per week, peaking in late May. Downloads were consistently around 10K to 15K weekly, with a peak of 15.5K in the last week of June. Weekly active users remained steady, starting at 89K and ending at 87K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.