We’ve acquired Video Game Insights (VGI)!
In Q2 2024, the top 5 tank games in the United Kingdom experienced varied performance trends across downloads, revenue, and weekly active users. Here's a detailed look at each game's performance based on data from Sensor Tower.
World of Tanks Blitz from WARGAMING Group Limited saw its weekly revenue fluctuate, peaking at approximately $28.2K in the first week of June and ending the quarter at around $25K. Downloads peaked at 1.5K in the final week of April and mid-June. Weekly active users hovered around 9K, with a slight increase to 9.5K in the last week of June.
War Machines:Battle Tank Games by Wildlife Inc showed steady revenue throughout the quarter, averaging around $20K weekly. Downloads were highest in mid-April with 4.4K, but gradually declined to about 2.1K by the end of June. Active users peaked at 21.7K in mid-April but dropped to 15.7K by the last week of June.
Massive Warfare: Tank Battles from Tiny Bytes had a mixed quarter. Revenue peaked at $4.9K in the first week of April, stabilizing around $3.7K to $4.2K towards the quarter's end. Downloads showed a sharp peak in early April at 4.5K but fell to 854 by the end of June. Weekly active users started at 7.2K but decreased to 3K by the final week of the quarter.
Iron Force by CoolFishGames had modest revenue, peaking at $2.7K in mid-April and tapering off to $868 by late June. Due to the absence of download data, active user trends couldn't be evaluated.
Tank Warfare: PvP Battle Game by 雅芳 朱 had a relatively low revenue, peaking at $1.5K in late May. Downloads remained minimal, with only a few weekly downloads. Active users started at 127 and dropped to 47 by the end of June.
For more detailed insights and data, visit Sensor Tower.