State of AI Apps Report 2025 is Live!

In Q2 2024, the top 5 trivia games in Guatemala demonstrated varied performance across downloads, revenue, and weekly active users. Here’s a detailed breakdown of each app's performance.
Party Roulette: Group games by GreenTomatoMedia saw a relatively stable revenue trend, peaking at around $335 in the week of May 20. Downloads fluctuated, with a significant dip to 5K in the week of May 27, but rebounded to 29K by the end of June. Weekly active users remained fairly consistent, starting at 638K and ending the quarter at 571K.
Kahoot! Play & Create Quizzes from Kahoot ASA experienced a notable increase in revenue, reaching a high of $315 in the week of June 10. Downloads were strong throughout the quarter, peaking at 2.2M in early April before settling at 742K by the end of June. The app maintained a robust weekly active user base, peaking at 9.8M in early April.
Akinator VIP by Elokence showed steady revenue, with slight peaks around $187 in late May. Downloads saw a high of 5.4M in early April, with a decrease to around 3.2M by the end of June. Weekly active users had a downward trend from 21M at the beginning of the quarter to around 13.5M by the end.
Peak - Brain Training by Synaptic Labs had fluctuating revenue, with a notable peak of $262 in late May. Downloads were relatively low but stable, peaking at 46K in early June. The app maintained a consistent weekly active user base, peaking at 1.5M in mid-June.
Cray Cray - Quality Time Cards from CRAYCRAY, despite being a newer entrant, saw a revenue peak of $285 in early June. Downloads were inconsistent, with a high of 107K in late May and a low of 1K in mid-June.
For more detailed insights and data, visit Sensor Tower.