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In Q2 2024, the top 5 tycoon games in Australia showed diverse performance trends across revenue, downloads, and weekly active users. Let's dive into the specifics for each game.
Township from Playrix saw its weekly revenue fluctuate, peaking at around $206K in late May and dipping to approximately $179K in mid-June. Downloads for this game decreased over the quarter, starting at 21K in early April and ending at about 14K in late June. Weekly active users exhibited a slight decline, beginning at 102K and closing the quarter at around 96K.
Hay Day by Supercell experienced steady revenue growth throughout the quarter, starting at $95K in early April and reaching roughly $100K by the month's end. Downloads saw minor ups and downs, beginning at 5.7K in early April and slightly increasing to 7.6K by late June. Weekly active users showed an upward trend, starting at 165K and rising to about 188K by the end of the quarter.
Family Island — Farming game from Melsoft had consistent revenue, peaking at around $68K in early April and settling at approximately $49K by late June. Downloads decreased over the quarter, starting at 2.7K and ending at about 2K. Weekly active users saw a decline, beginning at 12K and closing at around 9.4K.
Klondike Adventures: Farm Game by VIZOR APPS LTD maintained a stable revenue trend, with a peak of around $47K in mid-June. Downloads showed a downward trend, starting at 7.2K in early April and declining to roughly 2.5K by late June. Weekly active users remained steady, fluctuating around 13K throughout the quarter.
Last Fortress: Underground from IM30 experienced a gradual increase in revenue, starting at $40K in early April and reaching approximately $40K by late June. Downloads remained relatively low, starting at 1.2K and ending at around 716. Weekly active users saw a decline, beginning at 5.6K and closing at approximately 3.8K.
These insights are based on data from Sensor Tower, where you can find more detailed performance metrics and trends.