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As the third quarter of 2024 unfolded, the boxing game genre on Android in Finland showcased varying performance trends. Here are the highlights from the top five boxing games, based on data from Sensor Tower.
I, The One — Fun Fighting Game by CASUAL AZUR GAMES saw its weekly revenue peak at $6K at the end of September. Downloads fluctuated throughout the quarter, with a notable increase in mid-September reaching 305K. Weekly active users also showed a positive trend, climbing from 423K in early July to 635K by mid-September.
Arm Wrestling Master from GOODROID,Inc. maintained a consistent download rate, peaking at 113K in mid-September. The app's weekly active users remained relatively stable, hovering around 700K to 770K throughout the quarter.
Vivid Games S.A.'s Real Boxing 2 experienced a varied revenue stream, peaking at $14K in early August. Downloads were steady, with a slight increase towards the end of September reaching 68K. Active users showed a slight increase, ending the quarter at 104K.
Fight Master by BoomBit Games saw a spike in downloads with a peak of 216K in late July. However, it experienced a gradual decline in downloads thereafter. Weekly active users increased initially, reaching 214K at the end of July, before gradually declining through the quarter.
EA SPORTS™ UFC® Mobile 2 from ELECTRONIC ARTS had a stable download rate, peaking at 56K in late July. Revenue varied, peaking at $6K in mid-August. Active users remained stable, averaging around 150K throughout the quarter.
For more detailed insights and data, Sensor Tower's comprehensive analytics provide an in-depth look at the mobile app ecosystem.