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AI Insights · Timothy · October 2024

Top 5 Puzzle Games on Android in Europe Q3 2024

Discover the performance trends of the top five puzzle games on Android in Europe during Q3 2024, highlighting download and active user metrics.

Top 5 Puzzle Games on Android in Europe Q3 2024

In the third quarter of 2024, the puzzle game category on the Android platform in Europe saw varying performance trends among its top five applications. Data sourced from Sensor Tower provides insight into downloads and weekly active users for these engaging puzzle games.

SCHOOLBOY RUNAWAY - STEALTH from Linked Squad showed a significant decline in downloads over the quarter, starting at about 1.1M in early July, and tapering down to approximately 246K by the end of September. Weekly active users also decreased from around 3.4M to 1.7M in this period.

Block Blast! by Hungry Studio maintained a robust download trajectory, beginning the quarter with roughly 493K downloads and closing with around 627K by the end of September. Weekly active users remained relatively stable, fluctuating between 2.8M and 2.9M throughout the quarter.

Screw Out: Jam Puzzle from iKame Games - Zego Studio experienced a notable increase in revenue, climbing from just over $2K at the start of July to nearly $87K at the end of September. Downloads peaked mid-quarter with around 703K in mid-August before declining to approximately 162K by the end of September. Weekly active users mirrored this pattern, reaching a high of about 1.4M in mid-August before decreasing to around 569K.

Screw Puzzle: Wood Nut & Bolt™ published by FALCON GAMES observed a steady but gradual decline in downloads, starting from about 460K in early July to around 152K at the end of September. Revenue showed minor fluctuations, peaking at approximately $26K in early August before settling at $16K by the quarter's end. Weekly active users remained fairly consistent, closing the quarter at around 1.97M.

Annoying Puzzle Game by GPLAY JSC saw a rapid increase in downloads from just 645 in early July to nearly 192K by the end of September. Revenue growth was modest, reaching $142 by the last week of September. The game also saw its weekly active users rise significantly from around 28K in early July to approximately 999K by the end of the quarter.

For more detailed insights and data, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024