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Throughout the third quarter of 2024, ultracasual games on iOS in Spain saw diverse trends in performance metrics. According to Sensor Tower data, these trends provide a snapshot of the shifting dynamics within the ultracasual gaming sector.
Fill The Fridge! by Rollic Games experienced a notable start to the quarter with revenue peaking at $42K in mid-August. However, by September, revenue dwindled to zero. Downloads followed a similar trajectory, starting strong at 3.5K in early July and tapering to just 58 by the end of September. Weekly active users showed a steady decline from 6.7K at the beginning of the quarter to 762 by the end.
Dot to Dot: Connect the Dots maintained a consistent revenue stream, peaking at $27K in late August. Despite the revenue consistency, downloads were sparse, with a maximum of 9 in late July and several weeks with zero downloads.
Diamond Painting ASMR Coloring by Crazy Labs saw a gradual increase in revenue, starting at $22K in early August and reaching $34K by the end of September. Downloads were relatively low, peaking at 65 in early August. The app's weekly active users showed fluctuations, peaking at 93 in early August before dropping to 30 by the end of September.
Automatoys from Idle Friday saw a significant revenue spike of $89K in late September after a quiet start. Downloads mirrored this pattern, with a notable increase to 923 in the same period. Weekly active users remained relatively stable, peaking at 7.1K in late September before slightly declining.
Lastly, Slime it: Slime Game Simulator had a steady revenue throughout the quarter, ranging between $10K and $16K. However, there were no downloads or active user data available for this app during the period.
For more detailed insights and trends in the ultracasual gaming market, Sensor Tower provides comprehensive data and analysis.