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In the third quarter of 2024, the top city building games in Turkey showcased diverse performance trends across downloads, revenue, and weekly active users. Here's a closer look at each game's performance, based on data from Sensor Tower.
State Connect: Traffic Control from AI Games FZ experienced fluctuating revenue, starting with $29K in early July and ending at around $9K by the end of September. Downloads initially peaked at 11.4K, then declined to 3.3K by the quarter's end. Weekly active users followed a similar pattern, starting at 16.9K and dropping to 7.3K.
SimCity BuildIt by Electronic Arts maintained a steady revenue stream, averaging around $6K weekly, with a peak of $7K in September. Downloads varied from 4.7K to 7.9K, while weekly active users remained robust, consistently around the 60K mark, peaking at 63.9K in August.
Global City: Building Games from MYGAMES MENA FZ LLC saw revenue fluctuate between $869 and $1.2K throughout the quarter. Downloads peaked at 17.8K in mid-July but settled to 2.8K by September's close. Active users started strong at 16.3K, peaked at 32.3K, and ended at 12.9K.
Transport Tycoon Empire: City by Alda Games s.r.o. showed stable revenue, with a noticeable spike to $404 in late September. Downloads and active users remained relatively stable, with downloads ranging from 2.4K to 5.2K and active users maintaining a range from 9K to 12.1K.
Megapolis: City Building Sim from Social Quantum experienced modest revenue, peaking at $563 in early July. Downloads began at 4.9K, dipped mid-quarter, and concluded with 3.7K. Active users hovered around 35K initially, dipped to 27.9K, and rebounded to 31.4K by the end of September.
These insights, sourced from Sensor Tower, provide a snapshot of the competitive landscape for city building games in Turkey during Q3 2024. For more detailed analytics and insights, visit Sensor Tower.