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In the third quarter of 2024, Bubble Shooter: Panda Pop! from Jam City, Inc. showcased a notable weekly revenue pattern, starting at approximately $137K and gradually decreasing to around $119K by the end of September. Weekly downloads fluctuated, peaking at 6K early in the quarter, but dropped significantly to zero in September. The game maintained a consistent number of active users, beginning at 25K and ending the quarter at about 15K.
Dr. Panda Town Tales observed a steady weekly revenue, hovering around $9K to $10K, with a slight increase towards the end of the quarter. Weekly downloads showed a declining trend, starting from 3.9K and ending at just over 1K. The number of active users decreased from 19K to 11K, reflecting a gradual decline throughout the quarter.
The Baby Panda World-Learning Game by BabyBus experienced an upward trajectory in weekly revenue, with figures rising from $3.8K to nearly $5K by the end of September. Downloads were strong, starting at 7.5K, reaching a peak of 9.9K in early September, and concluding at 6K. Active users remained robust, averaging around 60K to 70K throughout the quarter.
For Taichi Panda: Heroes, the revenue was minimal, with the highest weekly revenue recorded at $1.2K in early August. However, both downloads and active users showed no significant activity during this period.
Little Panda's Game: My World experienced low revenue, fluctuating between $52 and $124. Downloads varied, with a peak at 4.2K mid-July before dropping to 1.6K by the end of September. Active users saw a slight decline from 12K to about 9K over the quarter.
These insights are based on data from Sensor Tower, where more detailed analytics can be explored.