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In the third quarter of 2024, Kuwait's simulator games sector witnessed notable trends across the top five apps on a unified platform. Each game displayed unique patterns in downloads, revenue, and active users, highlighting the dynamic nature of the market.
PlaySlime:Slime Simulator Game from Slime Simulator Studio showed a consistent increase in weekly revenue, culminating at approximately $1.4K by the end of September. Downloads began to gain traction in September, peaking at around 756 downloads mid-month. Active users steadily increased, reaching over 2.1K by the quarter's end.
The Wolf: Online RPG Simulator by Swift Apps sp. z o.o. sp. kom. experienced fluctuating revenue, with a notable spike to $1.1K in late July. Downloads saw a significant rise in mid-September, hitting 421. Active users increased sharply in September, reaching 1.2K before settling at 876 at the end of the quarter.
Mooze - Relaxing & Antistress from Calm & Relax Zone maintained a steady revenue stream, averaging around $350 weekly. Downloads were modest throughout the quarter, with a sudden increase to 928 in the last week of September. Active users remained relatively stable, ending the quarter at 2.3K.
BitLife - Life Simulator by Candywriter, LLC saw a diverse revenue trend with peaks and troughs, closing the quarter with $350. The app's downloads were consistently low, with minor fluctuations. Active users gradually declined, concluding the quarter at 169.
Store Manager Simulator 3D from Digital Melody started the quarter with strong revenue and downloads, reaching $1.2K and over 8.3K downloads in early July, respectively. Both metrics declined steadily over the quarter, with revenue dropping to $106 and downloads to 84 by the end of September. Active users mirrored this trend, decreasing to 265.
These insights provide a glimpse into the evolving simulator games landscape in Kuwait. For more detailed analysis and data, visit Sensor Tower.