State of AI Apps Report 2025 is Live!
In the third quarter of 2024, the slime game category in Brazil saw varying performance across the top five applications on a unified platform, as reported by Sensor Tower. Here's a closer look at how each app fared in terms of downloads, revenue, and weekly active users.
My Talking Slimy: Super Cat 3D from Pixeland LLC showed a fluctuating revenue pattern, peaking at around $1.1K in late August and again at the end of September. Downloads surged in early September, reaching 11.8K, while weekly active users remained relatively stable, peaking at 54.7K in mid-September before a slight decrease towards the end of the quarter.
World of Slime Simulator Games by Solid Apps INC experienced a moderate increase in revenue, hitting a high of $497 in mid-August. The app's downloads peaked in mid-August with 1.7K, while weekly active users showed a gradual decline from 2.1K in late July to 1.4K by the end of September.
Super Slime Simulator from Dramaton LTD maintained a consistent download rate, peaking at 92.1K in mid-July and again at 84.2K in late September. Revenue remained stable, with a slight increase to $266 in late September. The app's weekly active users showed a strong presence, peaking at over 404K mid-July.
Bruno - My Super Slime Pet also from Dramaton LTD, saw a consistent number of downloads, peaking at 96.2K in mid-August. Revenue fluctuated, reaching $209 in early September. Weekly active users remained high, peaking at over 1.1M in late August.
Super Slime - Black Hole Game by Supercent, Inc. experienced a decline in downloads, from 27.6K in early July to 6K by the end of September. Revenue remained low but stable, peaking at $37 mid-July. Weekly active users saw a downward trend, ending the quarter with 42.5K.
These insights are brought to you by Sensor Tower, providing a detailed snapshot of the slime games' market dynamics in Brazil during Q3 2024. For more in-depth analysis and data, visit Sensor Tower.