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In Q3 2024, the top slime games on a unified platform in South America demonstrated varied performance trends, as revealed by Sensor Tower data. My Talking Slimy: Super Cat 3D from Pixeland LLC showed a significant increase in weekly revenue, which climbed from around $3.4K at the start of July to approximately $6.5K by the end of September. Weekly downloads experienced a notable surge in early September, peaking at about 38.8K, while active users also saw a rise, reaching over 122K in mid-September before settling at around 103K by the quarter's end.
World of Slime Simulator Games by Solid Apps INC maintained a stable revenue stream, hovering around $1.3K throughout the quarter. Downloads showed a gradual decline, starting at 1.3K and dropping to 820 by the end of September. Active users followed a similar downward trend, decreasing from over 2.4K to about 1.9K.
Super Slime Simulator from Dramaton LTD experienced a relatively stable revenue pattern, with minor fluctuations around $300. Downloads remained strong, peaking at 100.5K mid-July and consistently staying above 80K for most of the quarter. Active users mirrored this stability, beginning at 320K and reaching a high of over 440K mid-July, before ending the quarter at approximately 384K.
Bruno - My Super Slime Pet, also by Dramaton LTD, had a slight increase in revenue towards the quarter's end, with a peak of $271 in mid-September. Downloads were highest at the start of the quarter with 180.9K, followed by fluctuations and a rise to 117.2K in late September. Active users remained robust, consistently exceeding 1.4M throughout the quarter.
Finally, Super Slime - Black Hole Game by Supercent, Inc. showed a steady weekly revenue trend, generally staying below $100. Downloads started strong at over 80K but saw a marked decline to 17.1K by the quarter's close. Active users began at 221.8K and ended at 148.1K, reflecting a gradual decrease over the months.
For more insights and detailed analytics, visit Sensor Tower.