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During the third quarter of 2024, the top Viking-themed games on the unified platform in Romania demonstrated a range of performance metrics. According to Sensor Tower, these games varied in their download numbers, revenue generation, and active user engagement.
Viking Rise: Valhalla from IGG.COM saw its weekly revenue fluctuate throughout the quarter, peaking at approximately $4.8K in early July and ending September with around $4.6K. The weekly downloads showed a peak of 2.2K in early August, with a general decline towards the end of the quarter. Meanwhile, its active user base remained relatively stable, hovering around 15K to 16K users.
Vikings: War of Clans by Plarium LLC recorded a notable revenue spike in late September, reaching approximately $4.8K. However, download numbers were low, dropping to just a few dozen in most weeks. Active users decreased from 1.3K to around 500 over the quarter.
Frostborn: Coop Survival from Kefir experienced a modest increase in revenue, peaking at $676 in early September. Downloads remained low, with a slight uptick at the end of September. Active users fluctuated slightly, maintaining around 200 users throughout the quarter.
Vikings: Valhalla by Netflix, Inc. showed minimal download activity, with numbers not exceeding 20 in any given week, and no active user data was available.
Vikingard from NETEASE INTERACTIVE ENTERTAINMENT PTE. LTD saw a notable increase in revenue, peaking at $2K in mid-September. Downloads were minimal, with only a few recorded in August, while active users decreased from over 100 to around 50 by the end of the quarter.
For more detailed insights into the performance of these Viking games, visit Sensor Tower for comprehensive data and analysis.